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AI - SYNTHETIC CINEMA
COMFY UI • MAGNIFIC • RUNWAY• HIGGSFIELD • NUKE • AFTER EFFECTS • ELEVENLABS • TOPAZ
AI-POWERED BRAND DEVELOPMENT
Starting from a single product image, I build the full reference set, establishing a brand's visual language. From there, the focus is continuity: maintaining product consistency and maintaining proportionality across every shot. Where a generation fails, I fix it by hand, using cleanup, patching and compositing to put elements back in so the shot stands up. Grading and lighting then bring the set together so it reads as one campaign. Sound design is generated last and mixed to match and complement the visuals.
Click the image to enlarge. Use the arrow to see more.

Speculative concept work created as a personal exploration of AI-driven campaign production. Not commissioned by, affiliated with, or endorsed by the brand. All trademarks belong to their respective owners.
AI-POWERED CHARACTER DEVELOPMENT
I begin by generating the character. Face, body and proportions go into a reference set I hold every shot against. Everything after that is continuity: the same person staying recognisable as the angle, the light and the wardrobe change. Then comes motion.
Each character below is its own build, from reference set to motion.
Click the image to enlarge. Use the arrow to see more.
Speculative concept work created as a personal exploration of AI-driven campaign production. Not commissioned by, affiliated with, or endorsed by the brand. All trademarks belong to their respective owners.
MULTI-ANGLE SCENE DEVELOPMENT
I begin by blocking the scene. Multiple characters in one frame, each holding scale and position relative to the others across the length of the take. Where drift appears, I correct it with targeted edits: cleanup, removing what does not belong and patching the frame back together. Then grading and sound.
AI-POWERED PERFORMANCE
IF HISTORIC FIGURES WERE ONLINE DATING
Single character performance. Voice, face and motion all AI-generated.

VFX SHOT BREAKDOWN
Generating the shot is the easy part. Keeping it is the work.
Edges drift, hands morph, a face goes off-model between two cuts. So I treat every generation as a plate, not a deliverable.
I clean the artefacts and remove what shouldn't be there. I extend scenes past their original edges when the shot needs more room. I rebuild frames that break and composite elements back in so scale, lighting and finish stay consistent across the sequence. Then I grade, then sound.
AI IMAGERY
AI-generated imagery exploring visual direction, character, fashion and cinematic storytelling.
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